The way it is....

A blog that is mostly surrounding my obsession with Games Workshop's many, many fine products but will occasionally feature posts about my many other geeky hobbies!

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Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Friday, 10 December 2010

Upcoming Tournament



So, come February I'll be heading to the Vapnartak 40k tournament and it's time to finalise what I'm aiming for list wise.....and even army wise!

I'm currently torn, I have 3 options in regards to Army with various pros and cons to each choice - one of y main considerations is that I really don't want to be buying anything else as I already have a massive amount of unpainted figures kicking about. The tournament is a one day affair and you play four 1000 point matches throughout the day. I attended last year and found it was one of the more fun and relaxed tournaments that I've participated in. My choices boil down as follows:

Eldar
Pro: I have LOTS of eldar figures so I can pretty much field any build I can come up with.
Con: I have LOTS of UNPAINTED eldar figures, if I decided to run with the Space Elves then I'll have a pretty sizeable task ahead of me getting the army up to scratch.
Con: Dated codex

Tau
Pro: Took these guys last year so I could just run with the same list as then.
Pro: I have a fair amount of extra Tau figures, some painted some not, so if I decided to make changes to last years list I'd not have any cash outlay to worry about and minimal time to get extra stuff painted.
Con: I've never done very well with the Tau at Tournaments in the past so it may be shooting myself in the foot even considering taking them.
Con: Kroot.......they're fugly! I've always loved the look of the majority of the Tau models but the Kroot figures just don't appeal to me so I'm adamant that I wont field them, the trouble with that outlook is that they seem to feature in pretty much every "competitive" tau list out there so I may be loosing out by not taking them.
Con: Dated codex

Blood Angels
Pro: I have a 1750 point list all painted and assembled so no work would be required with these as long as I choose my list accordingly.
Pro: This is a recent codex and as such is geared up to take advantage of the current rules edition.
Con: The 1750 list I have is pretty much all jump infantry with a few Land Speeders, whether this would compress down to a reasonable 1000 point list is doubtful.
Con: I have very few figures asides from the 1750 point "Descent of Angels" list and changes such as Razorback spam would involve a significant cash outlay.


So there you have it, any suggestions to prod me along the path to a decision would be, as always, appreciated!

Thursday, 8 July 2010

League Update and Getting My Arse Into Gear


So many projects, soooo little time! This last month has been a touch crazy and I've found myself falling behind with several of my projects but July will be a productive month......maybe!

League Completion!

That’s right folks we have finally managed to finish our little league and as you can see on the table at the top of this blog I finished dead last. The last game I had was against Neil’s Ork's with my Tau, the game was pretty damn close to be fair but as per usual the game went all the way to turn 7 and I just didn't have enough stuff left by this point to pull a draw out of the bag (although at the end of turn 5 or 6 I would have managed the draw). Congrats to Brad who's Space Wolves managed an unparalleled dominance over the league.

Toy Soldier

I, along with Brad and Neil, will be attending the 40k tournament at the Toy Soldier convention at the end of July. This tournament will see 5 games played over 2 days and it's allegedly rather a fun weekend. I'll be running a 1745 point Blood Angels army which is made up as follows:

HQ:
Librarian (Powers: Blood Lance, Sanguine Sword, Jump Pack                            125 Points
5 x Honour Guard with Jump Packs (1 x Sanguinary Novitiate, 1 x Bolt Pistol + Chain Sword, 3 x Meltagun)                                                                                                                                195 Points

Troops:
10 x Assault Marines (7 x Bolt Pistol + Chain Sword, 2 x Meltagun, 1 x Sergeant with Power Fist and Bolt Pistol)                                                                                                                                        235 Points
10 x Assault Marines (7 x Bolt Pistol + Chain Sword, 2 x Meltagun, 1 x Sergeant with Power Fist and Bolt Pistol)                                                                                                                                        235 Points
10 x Assault Marines (7 x Bolt Pistol + Chain Sword, 2 x Meltagun, 1 x Sergeant with Power Fist and Bolt Pistol)                                                                                                                                        235 Points

Elites:
3 x Sanguinary Priests (3 x Power Sword + Bolt Pistol, 3 x Jump Packs)         270 Points
5 x Sanguinary Guard (no options taken)                                                                    200 Points

Fast Attack
1 x Landspeeder (Heavy Flamer + Multi Melta)                                                        70 Points
1 x Landspeeder (Heavy Bolter + Typhoon Missile Launcher)                            90 Points
1 x Landspeeder (Heavy Bolter + Typhoon Missile Launcher)                            90 Points

Those of you who used to follow Neil Kerr’s Pink Tyranids blog when it was still online will recognise most of the elements of this list as I have shamelessly copied it!! I'm hoping this will do quite well but I'm still finding it somewhat difficult to decide when to be very aggressive and when not to be (I seem to have always picked the wrong strategy to date!!).

Getting Blood Angels Army Finished

I still need to get my last few Blood Angels painted for the above army list (specifically 3 x Sanguinary Guard and 3 x Landspeeders) and I'm hoping to get them finished in the next week or so but the Sanguinary Guard will all look a little something like this:






I'm very pleased with the way these guys have turned out and I'm really looking forwards to getting the full unit finished. I'm hoping to re-do my Honour guard using the same technique as these guys but I think I'll be rocking on down to Toy Soldier with them as is.

Warhammer Fantasy Battle 8th Edition

Well I've got a fair sized Dwarf army sat in my house still boxed almost 2 years after I bought them and it seems like impending release of 8th Edition has generated enough interest amongst the chaps that I need to get my arse into gear and get these painted (well, built and then painted!! lol). We are going to be kicking off another League to motivate us into getting stuff painted and hopefully getting allot of games in!


Right, that's it for now - the only other thing to mention is that I really do hope to get more posts up this month so watch this space!!

Wednesday, 14 April 2010

Well crap!

So last weekend was the Mayhem tournament down in Warhammer World and as you can tell from the post title I finished in a less than great position....2nd from last in fact. When you consider that there were 55 players taking part at this tournament it strikes home just how poorly I did.

I've walked away from the weekend still feeling that I had a good time - I did really enjoy myself and all of the guys who took part were really great to play against and there wasn't so much of an ultra competitive feel to the proceedings as just everyone being there to have a good time but finishing a hairs breadth from the very bottom of the rankings has brought it home to me that the Tau just aren't a competitive army in any real sense.

The first day went pretty well and after losing my first game I managed to pull a draw and a win out of the second and third games respectively. This left me sitting at mid table, I was pretty optimistic heading into the last day that I'd be able to maintain that position....events of the day proved me somewhat wrong on that score however.

The first game was for kill points but rather than the usual 1 point per unit you gained a variable amount based upon the points cost of the unit which you killed - I managed to pull a draw out of the game mostly by the fact that I killed my opponents HQ which netted me 5 VP's. The other two games were objective based and the second one I got annihilated with my opponent capturing every objective but it was the third game which really brought the point home that the Tau aren't going to be viable until they get a new codex....I got out shot by an Ork army! He managed to seize the initiative for our battle and I lost my pathfinders and all my Deathtrain Crisis Suits in his turn due to a phenomenal weight of fire coming my way and the game pretty much carried on in the same vein, it says something that by the end my opponent was getting quite embarrassed by the situation!

The main conclusion that I have gotten from this is that if Tau go last they lose - it's that simple. If you go first you stand a fair chance, but only a fair chance, of being able to win. Acting first means you can usually bring a large amount of fire to bear on your opponent and use your manoeuvrability to keep at range, going second means typically that your opponent has already closed most of the distance to you before you've even had chance to fire a single shot and you have much less room to get out of the way.

I still enjoy the Tau and I will still be looking to build my Cadre up for friendly games but I think I'm definitely going to be going towards a different army for future tournament play. I've always had a soft spot for Blood Angels out of all the varied Marine chapters and I've got the new codex coming in the next week or so, seems like I'm destined for that scarlet bandwagon!

Friday, 9 April 2010

1500 Point Tau Cadre - FINISHED!!!!!!



Well I've finally finished my 1500 point cadre, as I'm travelling down to Warhammer World for the Mayhem Tournament this weekend it's just in the nick of time to!!!!

Alot of the models are far from being "finished" but I've gotten them upto a standard that I'm happy to run with at a tounament so I'm pretty happy all in all. After this weekend is over I need to have an assesment about how happy I am with this list and then look to take it up to 1750 points for the next tournament I'll be taking part in, my current thinking is to add 2 Piranhas and to take add another Broadside but we'll see.

The Cadre consists of the following:

1500 Point Tau Cadre

HQ – 127 pts
Crisis Suit Commander (Shas’el) with Targeting Array, Missile Pod, Plasma Rifle, HW MultiTracker, HW Drone Controller.
2 x Shield Drones.

Elite – 141 pts
3 x Crisis Battlesuit with Twin Linked Missile Pods, Flamers.

Elite – 201 pts
3 x Crisis Battlesuit with Targeting Array, Missile Pod, Plasma Rifle

Troop – 155 pts
6 x Fire Warriors with Pulse Rifles
1 x Devilfish with Gun Drones, Multi Tracker, Disruption Pod

Troop – 155 pts
6 x Fire Warriors with Pulse Rifles
1 x Devilfish with Gun Drones, Multi Tracker, Disruption Pod

Troop – 155 pts
6 x Fire Warriors with Pulse Rifles
1 x Devilfish with Gun Drones, Multi Tracker, Disruption Pod

Troops – 60 pts
6 x Fire Warriors with Pulse Rifles

Heavy – 165 pts
Hammerhead Gunship with Rail Gun, Burst Cannons, Disruption Pod, Multi Tracker

Heavy – 198 pts
Broadside Battlesuit Team Leader with Smart Missile System, HW Blacksun Filter, HW Drone Controller, Advanced Stabilisation System
Broadside Battlesuit with Smart Missile System, Advanced Stabilisation System
2 x Shield Drones

Fast – 143 pts
4 x Pathfinders with Pulse Carbines
Devilfish with Marker Beacon, Disruption Pod, Multi Tracker

Wednesday, 7 April 2010

Mayhem Progress Update 01

Ok then, yesterday I managed to get 1 of the 2 Devilfish I need to get painted for Mayhem done and I made a start on the 6 gun Drones as well as prepping the Crisis Suits, Broadside Suits and Fire Warriors (finished assembly where needed, got basing material on and undercoated the lot). Picture below is the current lot that I need to get done....well, 12 of the Fire Warriors are optional but I'd like them done for the Tournament if possible.



I'll be sticking another post on later today/tomorrow morning giving a progress update. Right, time to get cracking!

Tuesday, 30 March 2010

Holy Crap! Where Did All The Time Go?!?!?!?!?!?!?



Ok, I'm now sat here with a fair ammount of stuff to get painted before the Mayhem tournament.....which is the 10th and 11th of April.....which is just over a week away.....and I'm on a training course this week and away in Wales all through the Bank Holiday weekend!!!! Eeeep!!!!!!!!

What I need to get painted is as follows:

6 x Fire Warriors
2 x Devil Fish
6 x Gun Drones
2 x Broadsides
3 x Crisis Suits

Now to be honest that shouldn't pose too much of an issue as I've now finished with my last employer and had allready decided I was going to take a bit of a break before hitting the streets properly job hunting (it was a voluntary redundancy and the payout was.....significant). But that said I have had time off in the past where I wanted to spend getting all of my dudes painted up and still didn't manage it so we'll have to see.

I'd also like to get an additional 12 Fire Warriors painted as 12 of the ones I've done at the moment are dipped and I've kindof moved away from that for the rest of my army at the mo. Would be nice to show up with a completely uniformly painted Cadre.

Friday, 26 March 2010

Tau vs IG - TAU WIN!!!!!



Yes thats right, last night we had the lastest round in our little league and I managed to pull a fairly comprehensive win off against Rick (Von Muller). The evening was only slightly mared by the fact that I decided to drop about a third of my army on the floor (at night flying stands are quite hard to see and the sound of them cracking underfoot is like shattering glass!) and the fact that I had opted not to do a battle report for once...go figure, sod's law working at it's finest!

The battle was Capture and Control with a Spearhead setup. I maintained the first turn despite Rick trying to seize the initiative and the first couple of turns mostly consisted of bits of Vendetta Gunships falling from the sky for the loss of a couple of shield drones (Rick had tried to gamble on getting the first turn and scout moved them accross on my flank - this was an extremely costly gamble). The battle consisted of pretty much just a running gun battle which is the type of fight the Tau just love and despite things looking a bit more promising for Rick in the middle of the battle Rick decided to concede at the end of my turn 5 as he had no way to capture or contest either of the objectives at that stage.

All in all it was a very good game and it did seem like the dice were firmly on my side for this one. Although I'm still last in our league I can now almost smell 3rd place. As I haven't been able to do a full battle report for this I thought this might make up for things slightly:

The fires from the ruined human tanks and transports lit the evening sky with a dull glow, several Fire Warriors moved amongst the wreckage looking for survivors. Whilst it was doubtful any of them would accept the Greater Good it was still necessary to offer the humans the chance for enlightenment.

Shas'El Yu’kka had dismounted from his crisis suit, today had been a good day for the Greater Good and he wished to remember every sight and smell of the battle field that his Cadre had decimated the human forces on personally, rather than through the dull measurements of his suits sensors.

He cast his eye across his Cadre, the losses incurred in the engagement had been light, amazingly so considering the last few engagements they had been part of but it seemed that now the tide of this campaign may be changing.

As he surveyed the battle field the wind shifted, and Yu’kka caught, just for a moment, the sound of a savage drum beat in the distance. A grim smile crossed his lips, the humans had fallen easily so how hard could scattering a few greenskins be……


As you may be able to guess from that my next league game is going to be against Neil's Ork's. Should be.....interesting!!

Wednesday, 17 March 2010

Looking to the Next Month

The next game in our friendly league will be next Thursday, I'm pretty much going to be running the same list as I did last time with a couple of minor tweeks - mainly this will involve dropping the Stealsuits for Pathfinders and then seeing how things stand with points. My aim to get cracked on with painting has failed abysmally up to press, although I have managed to get the other 3 Crisis Suits magnetised and some basing material on in preparation for undercoating.

The League Game will be one of the last times I get to test drive my list before the Mayhem tournament in mid April so I pretty much need to be happy with what I'm running so I know what I've gotta get painted by then. That said I'm not overly concerned about getting stuff painted in time as I finish with my current employer at the end of this month and have decided to take a few weeks to myself before jumping at something else (the joys of a nice fat redundancy package!).

Sunday, 14 March 2010

Magnetizing: Crisis Suit Commander

Now I magnetize all of my crisis suits using 3x1 mm round rare earth magnets as standard, this means that I can switch my lists between different suit configs without having to buy lots of suits that are equipped differently.

My thoughts recently turned to the Crisis Suit Commander box, now this box contains everything that the standard Crisis Suit box does with the addition of a few bits of lead wargear and 2 lead Commander heads. I realised that if I magnetised these heads and the head sockets of the suits that I could run my suits as either a Commander or as a normal Crisis Suit. The below is a quick breakdown of how I went about this, hope you find it useful.

I firstly assembled the main body of the Crisis Suit, including the arms, and allowed the polystyrene cement to set. Now, I've seen some guides that recommend drilling out the holes for the magnets before assembling the suit but I find it easier to do it this way.



Next step was to drill out the holes for the magnets. You will need to drill into the base of the neck on the head and into the socket where the head will sit on the Suit, this is important to try and avoid the suit looking like it has an elongated neck when compared to suits whose head is just glued straight into the socket. I use a fairly low power hand drill to do this and a 4mm drill bit it's important to stress that you need to be very careful at this point as mistakes can be....painful!




One of the trickiest parts of the process is gluing the magnets in place, as they will be attracted to anything metal most normal modelling tools, such as files, are out of the question so I just use a biro lid to hold the magnet in place until the super glue starts to take. The other issue is making sure the magnets are aligned correctly as it is very easy to glue all the magnets in place only to find they repel each other rather than attract each other! I usually colour the same side of my magnets in with a purple felt tip, it's very easy to see that they are aligned correctly as I ensure that the magnets on the suits are purple side facing out and the magnets on the wargear/heads are purple side facing inwards.




It is also bearing in mind that you need to leave enough time for the glue to dry before trying to see if the magnets are correctly glued in otherwise you may end up with the magnets flying out of the head and adhering to the still wet superglue in the socket! Once the glue has dried, and all being well, you should now have a suit which you can swap between being a commander or a normal crisis suit.




As the Crisis Suit Commander comes with 2 Commander Heads this means that you are able to get 2 Commanders out of 1 Commander and 1 Standard Crisis Suit box which saves a few pennies over buying 2 Commander box set's as they are about half again as much as the standard one.

Thursday, 11 March 2010

League Battle Report: Space Wolves V’s Tau (Again!!)

Life seems to be throwing constant barriers in my way to get these done in a prompt fashion but I’ve finally managed to get this done.
As described in my previous post I found myself facing off against Brad's Space Wolves again for the first 1500 point league game. The forces assembled were as follows:

1500 Point Space Wolf List

Space Wolves: Task Force Jorgmundr

Ulf the Horrible, Rune Priest

5 Wolf Guard:
3 Combi Melta and Powerfist
(Each of these is attached to a Grey Hunter unit)
1 Frost Weapon (attached to scouts)
1 in Terminator Armour with Cyclone Missile Launcher (attached to long fangs)

Wolf Scouts Pack
5 x Wolf Scouts

Grey Hunters Pack:
9 Grey Hunters, Powerfist, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport

Grey Hunters Pack:
9 Grey Hunters, Powerfist, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport

Grey Hunters Pack:
8 Grey Hunters, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport

Long Fangs Pack:
1 sergeant, 5 Long Fangs with Missile Launchers

Land Speeder Squadron:
1 Landspeeder Heavy Bolter and Typhoon Missile Launcher

Land Speeder Squadron:
1 Landspeeder Heavy Bolter and Typhoon Missile Launcher

Predator:
Twin Linked Lascannon and Las Cannon Sponsons


1500 Point Tau List

HQ
Crisis Suit Commander in Fireknife config with 2 x Shield Drones

Troops
6 x Fire Warriors in Devilfish with Multitracker, Disruption Pods and Gun Drones.
6 x Fire Warriors in Devilfish with Multitracker, Disruption Pods and Gun Drones.
6 x Fire Warriors in Devilfish with Multitracker, Disruption Pods and Gun Drones.

Elites
3 x Crisis Suits in Fireknife Config
3 x Crisis Suits in Deathtrain Config
3 x Stealthsuits, Team Leader with Markerlight, Drone Controller and 2 x Marker Drones

Heavy
2 x Broadside Suits with ASS, 2 x Shield Drones
1 x Hammerhead with Railgun, Multitracker, and Disruption Pods

Mission

We were playing Annihilation with Spearhead deployment. We rolled off and Brad got the choice of first turn.

Brad deployed his Long Fangs in a tower towards the far corner of his deployment to give them a commanding view of the battle field; his Rhinos were positioned as close to the centre of the table and his Predator was along his table edge close to his left flank. He announced he was holding 2 Landspeeders and his Wolf Scouts in reserve




I opted for a very similar deployment; my Broadsides were positioned in a crater towards the far corner of my deployment with the Commander attached to the Fireknife suits in cover towards the centre of the table with the Deathtrain suits hugging the edge of the cover at the opposite side to the commanders team. My Hammerhead was deployed on my table edge towards my left flank. I infiltrated the Steathsuits into the building that all of the crisis suits were using for cover to get an elevated position (the other units could not as it was too close to the centre point of the table for normal deployment).





Turn 1

After yet again failing to seize the initiative it was down to Brad to take the first turn. 2 of his Rhinos rumbled forwards and popped smoke to cover Ulf’s Rhino at the Rear whilst the Predator moved into the cover now vacated by the Rhinos.



Ulf summoned the Jaws of the World Wolf which proceeded to see my Cadre ‘s commander disappear along with his shield drones into a chasm that promptly sealed itself back up….not a great start for me!
The long fangs unleashed a hail of missiles against the Hammerhead and although most of the shots were avoided thanks to the Disruption pods 1 did glance the engine nacelle immobilising the tank.

My turn kicked off with no small amount of panic, I’d already lost 1 kill point in the form of my commander and the Hammerhead was now a sitting duck if the Wolves manage to close with it.
I started by walking the Fireknife suits to the edge of the cover to allow them to maximise their fire and I jumped the Deathtrain suits into the open.



I started the firing by laying down some Marker lights on one of the smoke covered Rhino’s scoring 3 hits, the Deathtrain suits make use of the Marker support and are able to wreck the Rhino. The Hammerhead unloads a submuition round into the Spacewolves staggering out of the wreck managing to eliminate 1.



The Broadsides launched several Railgun rounds at the second Rhino that had popped smoke immobilising it, unfortunately the Fireknife suits were still badly shaken from the loss of their commander and were unable to capitalise on this and finish it off.



The Stealthsuits, Fireknifes and Deathtrains then attempted to put a little distance between themselves and the rapidly approaching marines by jumping away (even though I had 5 to roll a total of 8 dangerous terrain checks for the jump I passed the lot!!! Practically unheard of!)



Kill Points: Space Wolves 1, Tau 1

Turn 2

Moving into turn 2 things were running at an even keel, although a commander for a Rhino is a pretty unbalanced exchange it did at least mean I had a kill point and the Greyhunters that had staggered out last turn were pinned currently so I wouldn’t have to worry about them so much for a turn.
Brad rolled for his reserves and managed to bring on the lot, so 2 Landspeeders screamed in on his left flank and the scouts snuck onto the battlefield within spitting distance of my Broadsides!




Ulfs rhino advanced to the cover of the ruin in which my suits were hiding in and the predator rumbled out to get a line on the Hammerhead.



Although the Predator was able to lay down a ferocious barrage of fire against the Hammerhead the AI controlling the Disruption pods was able to turn all of the Predators fire away….it did however mean it didn’t notice the missile barrage coming in from the Long Fangs which managed to finish the job they started last turn and turned the Hammerhead into decorative scenery.



Both of the Landspeeders unleashed a ferocious torrent of fire against the Fireknife suits but they managed to avoid injury thanks to hiding behind a wall!
With a howl that chilled the blood of the assembled Tau the Scouts bounded into the cover the Broadsides were in and launched a ferocious assault. The Shield Drones flew across into the horde and were torn apart without even managing to make the Scouts break their stride. The scouts then hit the remaining Broadsides like a hurricane, killing 1 before he could even take a swing at his attackers and injuring the other, the surviving Broadside suit tried in vain to fight his way clear but was run down by the howling pack before he’d gone more than a few steps!



Back round to my turn again and things were looking a bit grim. I rolled for reserves and got 1 of the Fire Warrior squads coming on. I brought their devilfish in on my left flank to try and lay down some fire on the Grey Hunters which failed to shift any more of the pack.



The Stealthsuits drop 2 Markerlights onto Ulf’s Rhino and manage to destroy the Storm bolter on it. The Fireknifes open up on the other Rhino and manage to result in the crew being shaken.



The Deathtrains swoop in against the Scouts hoping to avenge their fallen comrades and unleash several waves of prometheuim and although they managed to engulf the entire unit in flames the entire pack emerged slightly singed but otherwise fine!



The Stealthsuits moved back into cover losing 1 of their number to a misjudged landing and were joined by the Fireknifes, the deathtrains moved to put a bit of distance between themselves and the Scouts.



Kill Points: Space Wolves 3, Tau 1

Turn 3

Muttering litanies to the Omnissiah taught to them by the adepts of Mars the crew of the immobilised Rhino struggled and finally managed to fire the engines back into life to the howls of appreciation from the Grey Hunter pack riding in the rear!
The Predator opened up on the Devilfish, the fire was mostly ineffective due to the disruption pods but the crew were shaken. The Grey hunter pack, having now recovered from being pinned against the wreck of the Rhino sprinted through the cover to get close enough to the Devilfish to negate the benefit of the disruption pods, combined fire from their Combimelta and Meltagun manage to Stun the crew but the Devilfish remained intact…mostly.



Ulf’s Rhino roared around the side of the cover and with a howl to the Allfather he led the pack of Grey Hunters out to finally get to grips with the enemy! Again calling on the Jaws of the World Wolf he managed to eliminate 2 of the Deathtrain suits, the lone survivor then faced the full fury of the Grey Hunters and disappeared under a storm of Bolter Rounds!



The Landspeeders opened up on the Fireknife suits, their combined fire managing to kill one.



The Longfangs opened up on the Devilfish but their missiles bounced off the hull.

So again I was left smarting from the mauling I’d taken during my turn, I managed to get another Devilfish onto the table and moved it into support the first one. The Fire Warriors in the stunned Devilfish charged out and put some fire into the Grey Hunters managing to kill one.



The Stealthsuits and Fireknife’s move up to get some shots at the now mobile Rhino but only manage to shake the crew.



The Fireknifes attempt to jump back into cover but due to a disastrous roll on my part (snake eyes baby!) ended up with one dead and the last suit pilot injured.



Kill Points: Space Wolves 4, Tau 1

Turn 4

Continuing with the aggressive push on my position the Landspeeders swept forwards attempting to eliminate one of my Devilfish but their fire was less than effective. The Scouts burst out of cover heading for my last Fireknife, several bolter shells hit their target but the Crisis Suit managed to maintain integrity.



The Predator swung around and opened up on the other Devilfish, most of the hits glanced off but one penetrated the hull and set off a chain reaction within the fuel store! Four of the Fire Warriors inside managed to scramble clear before their transport tore itself apart.



Ulf and his Greyhunter pack had now closed with the Stealthuits rendering their Stealth Fields useless, the ensuing fire saw another suit fall.



The Longfangs split their fire sending 2 missiles at the still smouldering squad of Fire Warriors killing one of them and another 5 into the other Devilfish wrecking it.
With a howl the assembled mass of Space Wolves surged forwards eager to finish things. The scouts leapt into cover and hacked the Fireknife down and Ulf lead the charge into the Stealth Suit and Marker Drones. With a sickening crack heard across the battle field the pilot of the Stealthsuits skull was smashed to cinders courtesy of one of the Grey Hunters Powerfist.



The remaining Grey Hunter pack swept forwards into one of the remaining Fire Warrior Squads and the Gun Drones that had managed to survive the Deveilfish being wrecked. The fight was short and brutal, as one expects with the Sons of Russ! First the Gun Drones were smashed apart and then they turned their attentions onto the Fire Warriors, cutting all bar one of them down before they even managed to raise a hand in self defence. The last Fire Warrior attempted to make a break for freedom but the wolves ran him down!



At this stage I had 1 under strength unit of Fire Warriors left on the table and the last Fire Warrior unit and their Devil Fish sat in reserve…..I felt this would probably not be a strong enough force to grab the 10 kill points I would need for a draw so I opted to concede the game at this point!

Final Kill Points: Space Wolves 10, Tau 1

Conclusions

Well as per usual I had fun but still got a thorough kicking. Looking back I made 2 key mistakes that cost me badly:

1) Holding the Devilfish in reserve – not too sure what I was thinking here, in Kill Point games it really is key when playing Tau that you bring as much fire down as possible to thin your enemy out before they close with you, holding the Devil Fish in reserve meant I was short 18 Pulse Rifles, 3 Burst Cannons and 6 Twin Linked Plasma Carbines at the beginning of the game.

2) Getting pinned in my deployment zone – essentially I should have started moving everything out of my deployment zone as soon as the game started to keep Brads forces at distance, as things went I stood there like a pudding and let him roll me up.

Now I don’t want to take anything away from my opponent as Brad is a very good player and he knows his Space Wolves inside and out but he would have probably had a bit of a rougher time if I hadn’t made those mistakes….this was proven by the game we had last night that ended much closer (although I still lost it was a much more satisfying loss!) – the battle report for that should be appearing on Space Wolves Grey at some point in the next week so keep an eye on it for a slightly more pleasing result!

Friday, 5 March 2010

League Update



Last night saw us facing off in another game of our little friendly league. First step was to assess our relative successes at getting 1k points worth of figures painted by the end of Feb. Now myself, Bradimus Prime, and Neil all took 1k points of fully painted figures down to Vapnartak earlier this month so we all managed to rack up the bonus 10 points on offer so the only question was whether Von Muller had managed the same, had he risen to the challenge and managed to get 1k of figures painted to do battle against the filthy Xeno's scum in the Emperors name?!?!?!?!?!? In a word, no. Although he had gotten very close he was still a few figures short and the rules are very emphatic on the point (well, Brad was at any rate!). Next target is 1500 points painted by the end of March so as this seems to be the only way I can reliably pick up points in the league I best get cracking!!

So with that out of the way we rolled off to see who would face who with our newly upgraded battle forces. It ended up with Rick's IG attempting to stem Neil’s Greenskin tide and my Tau Cadre attempting to bring the Greater Good to Brad's Space Wolves....again....joy!

Battle report for my game will be up in the next few days but as I've updated the league table on top of the blog I think you may be able to work out how I fared!!!

Sunday, 28 February 2010

Time to Get Cracking

Right then, after the mad painting dash for Vapnartak I've kind of taken a bit of a break from the paint brushes for a few weeks but now that I've got a 1500 point list in mind I'd quite like to get the remainder of it painted well before Mayhem rolls around so I can get a few practice games in with a fully painted Cadre.

In order to field the list I detailed in my last post I need to get the following painted:



That comprises of the following

1 x Devilfish (part done)
3 x Stealthsuits (fully painted asides from the bases)
2 x Broadsides
2 x Marker Drones
2 x Shield Drones
4 x Gun Drones
2 x Crisis Suits (still in boxes)

Now the perceptive amongst you will probably have noticed that only one of the boxes is actually a Crisis Suit, the other one is a Crisis Suit Commander - as the only difference between a bog standard Crisis Suit and the Commander is a different head and as you get all the bits in the Commander box set that are in the box for the standard Crisis Suits my plan is to magnetise the head on so that I can swap him between being a normal suit and a command suit.

Tuesday, 23 February 2010

Taking Things up a Notch

Ok, so I've got my 1000 point Cadre pretty much sorted now (well painted at least) so now I need to build up to 1500 points in preparation for the Mayhem Tournament and the next stage of our "Tale of Four Gamers" league (Click the link to see a description by Bradimus Prime of where the idea for the league originated). So with that in mind I've been trawling several sources online, not least of which is Old Shatter Hand's fine Blog The Tau Of War which I HIGHLY recommend to any Tau Player, to try and get to a point where I have a pretty balanced 1500 point list.

So my first attempt with my newfound knowledge and the learning I have taken away from Vapnartak and getting regular beatings at the hands of Bradimus Prime amongst others (remember kids, losing is just an oportunity to learn how to win...unless you suck...like me lol!!!) comes out at 1475 points and is as follows:

HQ

Commander Shas'el (Airbursting Fragmentation Projector, Plasma Rifle, Hard Wired Drone Controller, Hard Wired Multi Tracker, Hard Wired Target Lock, Target Array)
2 x Shield Drones
2 x Fire Knife Config Bodyguards (Missile Pod, Plasma Rifle, Targeting Array)


Troops

3 x 6 man Fire Warrior teams with Devilfish (Burst Cannon, Disruption Pod, Multi Tracker)


Elites

1 x 3 man Crisis Battlesuit Team in Deathtrain Config (Twin Linked Missile Pod, Flamer)

1 x 3 man Stealth Marker Team (2 x Stealthsuits and 1 x Team Leader with Bonding Knife, Hard Wired Drone Controller, Hard Wired Target Lock, Markerlight, Burst Cannon and 2 x Marker Drones)


Heavys

Hammerhead Gunship with Rail Gun, Burst Cannons, Disruption Pods, Multi Tracker

1 x 2 man Broadside Team - Team Leader (Advanced Stabilisation System, Bonding Knife, Hard Wired Drone Controller, Hard Wired Multi Tracker and Smart Missile System) Broadside Suit (Advanced Stabilisation System, and Smart Missile System) and 2 x Shield Drones


So, thoughts, suggestions, and outright scorn is all appreciated people!

Sunday, 21 February 2010

League Battle Report: Tau Vs Space Wolves

This has been a bit overdue getting it on but I finally had a bit of spare time to get the report knocked together. A week last Thursday we had the second session of our League, and this game would mean that each of the players would have played every one of their opponents once. This time my Tau would be facing off against Bradimus Prime’s Space Wolves, now I had made some slight tweaks to my list since the last time we played (in preparation for Vapnartak) but on the whole it was pretty much the same 1000 points.

Space Wolves: Task Force Jorgmundr

Ulf the Horrible, Rune Priest

3 Wolf Guard:
3 Combi Melta and 3 Powerfist
(Each of these is attached to a Grey Hunter unit)

Grey Hunters Pack:
8 Grey Hunters, Powerfist, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport

Grey Hunters Pack:
8 Grey Hunters, Powerfist, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport

Grey Hunters Pack:
8 Grey Hunters, Powerfist, Meltagun, Wolf Standard and Mark of Wulfen
Rhino APC transport

Long Fangs Pack:
1 sergeant, 5 Long Fangs with Missile Launchers

Tau Cadre

HQ: Crisis Suit Commander with Plasma Rifle, Airbursting Fragmentation Projector, Positional Relay, HW Drone Controller, HW Multitracker, 2 x Shield Drones, and 2 x Crisis Suit Bodyguards (each with a Plasma Rifle, Missile Pod, Targeting Array and HW Multi Tracker)

Elite: 1 x Sunforge config Crisis Suit Team Leader (equipped with twin linked Fusion Blasters, Targeting Array, HW Drone Controller and 2 x Shield Drones).

Heavy: Hammerhead Gunship with Railgun, 2 x Burst Cannons, Targeting Array, Disruption Pod, Flechette Discharger, Multi Tracker and Sensor Spines.

Fast Attack: 4 x Pathfinders with Pulse Carbines and Marker Lights and Pathfinder Devilfish with SMS, Disruption pod, Flechette Discharger, Multi Tracker and Sensor Spines.

Troop: 6 x Firewarriors with Pulse Rifles in Devilfish with SMS Disruption Pod and Multi Tracker.

Troop: 6 x Firewarriors with Pulse Rifles on foot.


So we rolled for mission and got Capture and Control with Pitched Battle setup. We set the terrain up as follows:



Objectives were placed with Brad placing his in roughly the centre of his deployment and me placing mine on my right flank. I won the roll off for initiative an opted to allow Brad to deploy first. He placed his 3 Rhinos containing his Grey Hunters on his left flank with his Long Fangs occupying a crater in the centre of his deployment zone; Ulf the Horrible was grouped with one of the Grey Hunter packs.

I deployed my Hammer head in my far left corner with the 2 Devilfish just ahead, one with a Fire Warrior Team mounted inside and the foot slogging Fire Warrior team deployed immediately behind the Pathfinder Devilfish (with the aim of mounting them up on turn 1) the Pathfinders were on foot and in cover as far forwards as I could get them to the right of ‘fish and Hammerhead and the Command Crisis Squad deployed in cover towards the centre of the deployment. The Sunforge suit was held in reserve.

My "noble" opponent






Turn 1

As per usual I failed to seize the initiative so the sons of Russ had the first turn, his Longfang’s opened up on my pathfinders killing them all in a barrage of Frag missiles and his Rhino containing Ulf and a Grey Hunter pack held position behind cover whilst the other 2 advanced down his left flank towards my objective.

I advanced my Devilfish towards the Long Fangs position after mounting up the Fire Warrior team and moved the Command Crisis suits forwards so they would be in range to nip behind one of the ‘fish for some cover after firing. I then opened up with pretty much everything to try and remove the Longfangs but only managed for a couple of casualties, given that several of my rolls were only a point off I really felt the lack of my Pathfinders.





Turn 2

The Long Fang pack attempted to do something about the Hammerhead and although there fire was unerringly accurate the heavily armoured Hammerhead was able to weather the fire with ease, Ulf then called upon the power of the All Father and brought down living lightening upon one of the Devilfish destroying its engine and badly shaking it’s crew. One of the Rhinos roared in from his left flank and the Grey Hunter pack howled out and unleashed a hail of Bolter fire upon my Commanders team inflicting a minor injury upon him and one of his body guards, the team would have suffered more severe injuries were it not for the protective shield thrown up by the drones.

Once things got round to me things didn’t start well, although my Sunforge suit was available the targeting projections indicated that he would crash into one of the Rhinos upon landing even with the advanced assistance from the Pathfinder devilfish and the drop was delayed (damn health and safety!!!!).



I proceeded to dismount the Fire Warriors in the immobilised ‘fish and moved them forward through cover on my left flank to try and come at the Wolves objective from the side and I moved my Commander and the other Devilfish so they would have a good spread of fire against the Grey Hunter pack and through their combined fire they managed to eliminate 6 of them and cause the rest to fall back towards the perceived safety of their deployment zone.



The commander then jumped into the cover provided by a crater and the Fire Warriors on the left ran forwards.



Turn 3

The now empty Rhino gunned forwards at my Command team and attempted to run them over, the highly disciplined squad manoeuvred out of the way.



What was left of the Grey Hunter Pack rushed forwards and in their fury at the loss of so many of their companions destroyed the SMS system off of the Pathfinder Devilfish with a well placed melta shot and then ripped the burst cannon from the chassis for good measure.



Yet again the Long Fangs attempted to eliminate the Hammerhead and this time their shots landed true destroying the Railgun and badly shaking the crew. Ulf again attempted to call forth the fury of the All Father but the lightning’s rained down somewhat wide of the Fire Warriors he was attempting to fry.

I began my turn with again attempting to bring my Sunforge suit into the battle, and ignoring the severe weather warnings he attempted to drop in. Sadly enough of his body has yet to be recovered to warrant a proper burial although most of it is already several feet into the side of a nearby mountain.

As they were unable to fire the Hammerhead and Pathfinder Devilfish moved forwards along my left flank and my command squad moved out to get a better line of sight on the survivors of the Grey Hunter pack and the combined fire from them and the immobilised Devilfish killed the remainder.





Turn 4

The Long Fangs again managed to make a nuisance of themselves by managing the stun the crew of the last mobile Devilfish. Again the fury of the All Father was called upon and this time the living lightening managed to fry the delicate circuitry of one of the Commanders shield drones. Yet again the drive of the Rhino tried desperately to mow down the Command team but they were able to manoeuvre out of the way again.

I dismounted the Firewarrior team in the stunned Pathfinder Devilfish and moved them through the ruins on my left flank to support the other squad of Fire Warriors who were proceeding towards the Space Wolves objective. My Commanders team moved towards my objective hoping to contest it next turn when the final Grey Hunter pack would move into position and managed to stun the crew of the empty Rhino so wouldn’t have to worry about getting run over next turn!

Turn 5

The Rhino containing the Ulf and co pulled up to the objective in his deployment and dismounted, the Grey Hunter pack then proceeded to unleash a hail of fire against the rear most Fire Warrior team leaving one solitary team of Fire Warriors to try and do something about that objective that was now firmly in the hands of the Sons of Russ.



The last Grey Hunter pack dismounted from their Rhino close to my objective and with a cry to the All Father they charged in against the Command team. The combat was short and brutal and was a testament to the Space Wolves ferocity as not a single one fell in the ensuing melee that resulted in the death of my entire command team; they then consolidated back onto the objective.





The immobile Devilfish and last few Fire Warriors attempted to lay some fire into the Grey Hunter pack with Ulf but had no effect.

The game then drew to a close leaving the glory in the hands of the Sons of Russ!

Conclusions

Well, although this was another loss for the Tau I did finish the game with a significant amount more of my force on the table than in previous games against Bradimus Primes Space Wolves so I was quite pleased that the game wasn’t a white wash. The only 2 things that let me down in this battle was the complete, total and utter failure of my disruption pods (I failed every single roll with the damn things!!) and the Sunforge suit deep striking himself to death but these are all aspects of the game and hopefully the dice gods will be more on my side the next game I have!!

All in all I feel that I’m slowly but surely getting the list refined and getting much more comfortable with the type of mobile warfare you need to undertake to get the best out of my Cadre. My next step is to get my list battle ready for the next game in our League and then to take part in the Mayhem Tournament in late April so I have a fair bit of work ahead of me in the coming weeks.